

Technologically, Skyrim was built using a new game engine, dubbed the Creation Engine, based on the older Gamebryo engine used for Oblivion, Fallout 3 and Fallout: New Vegas. In conjunction with spells, special abilities, armor, weapons, the possibilities are innumerable. In line with this free-roaming belief players can be mages, warriors, thieves and marksmen, or any combination thereof. Once again, Bethesda allows players to partake in any number of side quests, or forego questing altogether to roam the land, role-playing and causing mischief, a central tenet of any Elder Scrolls game. Set two-hundred years after the events of Oblivion, the eponymous land of Skyrim faces a magical, world-ending threat whilst also experiencing a civil war, and it’s up to the player-made hero or heroine to save the day. The sequel, The Elder Scrolls V: Skyrim, is set for release on November 11th. Five years ago, Bethesda Softworks released The Elder Scrolls IV: Oblivion, an open-world role-playing game that quickly became one of the most popular RPGs ever released thanks to the hundreds of hours of gameplay included and its ability to be enhanced with thousands of player-made additions.
